Planning for the next version continues!
There's still time to suggest any major or minor features that people would like to see in Chronos.
Things I currently plan to implement:
- Customizable loot, levels, achievements and other things being tracked and displayed on your website
- Multiple timer windows with a way to filter timers between different windows
- More program and overlay customization options
- "Modification", a new event type. This will modify timer lengths of all or specific timers when fired
- A "dedicated" server version. Users will now interact with their server through their clients. This means that your server could be ran on a dedicated machine without direct user interaction, instead of relying on your raid leader to run it on their "special server" version of the regular software. Still easy to use!
- User levels. More than one person can change global evens, manage DKP and attendance, etc.
Things I may implement:
- "Buff" windows. Dedicated buff style overlays to show your buffs. This may not be required with multiple overlays and overlay theming, as you could make them look how you like!
There'll probably be a lot more by the time solid coding begins. I've had some great suggestions and comments lately, so keep them coming! :)
Chronos thread on the Official Rift Forums.
Chronos thread on EQ2 Flames.
Thanks,
Larks.
Announcement
Wednesday, 11 May 2011
Sunday, 24 April 2011
Scrap User Levels, Incoming Recode
Hey guys!
I thought I'd mention this so that people aren't wondering where the user levels feature for Chronos is.
I've decided it is not worth me coding user levels into the current Chronos, as significant code rewrites will be required. I have, however, decided that I am going to continue updating Chronos with small / medium features while I work on a complete rewrite of the software.
The rewrited Chronos will be created in such a way that it should allow me to implement big features without having to rewrite much code and it will be built on all the knowledge I've gained and the lessons I've learned from the current Chronos. It will also be made from the ground up to support user levels and will be an initial feature of the new version.
This process may take months, so in the meantime I'm completely happy to continue taking feature requests and bug reports for the current Chronos. I will continue to implement new stuff into and refine the current version, because at the end of the day I might learn something else new that will help in the next version. You can even still submit big feature requests if you like, as they may be something I wish to implement into the next Chronos, or they may not be as big as they seem and I could squeeze them into the current version for you.
As always, feedback is much appreciated.
PS. The blog got more hits today than ever :).
Thanks for the continued support!
Larks.
I thought I'd mention this so that people aren't wondering where the user levels feature for Chronos is.
I've decided it is not worth me coding user levels into the current Chronos, as significant code rewrites will be required. I have, however, decided that I am going to continue updating Chronos with small / medium features while I work on a complete rewrite of the software.
The rewrited Chronos will be created in such a way that it should allow me to implement big features without having to rewrite much code and it will be built on all the knowledge I've gained and the lessons I've learned from the current Chronos. It will also be made from the ground up to support user levels and will be an initial feature of the new version.
This process may take months, so in the meantime I'm completely happy to continue taking feature requests and bug reports for the current Chronos. I will continue to implement new stuff into and refine the current version, because at the end of the day I might learn something else new that will help in the next version. You can even still submit big feature requests if you like, as they may be something I wish to implement into the next Chronos, or they may not be as big as they seem and I could squeeze them into the current version for you.
As always, feedback is much appreciated.
PS. The blog got more hits today than ever :).
Thanks for the continued support!
Larks.
Wednesday, 20 April 2011
Code Rewrite
Hey guys!
Just thought I'd let you all know what's going on with Chronos and updates.
I'm currently doing a code rewrite of much of the timer editor UI code to facilitate remote admin of global timers (user levels!). As Chronos was not built from the ground up to allow this (and I was more of a shitty programmer back when I wrote that code) I think the best course of action is for me to do a complete code rewrite of those sections.
It's a few thousand lines of code and I need to make sure it continues to work with the rest of Chronos without issues, so if I seem like I'm not updating, don't worry. I am updating, but it's a big update. EDIT: The "big" update may also include something along these lines.
Feature requests and bug reports are still welcome and very much needed, but make sure you check the work list page before submitting any!
In the meantime, it would be great if you guys could keep the thread on the official Rift forums alive by discussing Chronos and helping each other out. Itt is still the best place to contact me outside of the blog if you need immediate help.
The blog is now getting around a hundred hits a day (they're not all me, I swear!) and Chronos has had hundreds of downloads! Thanks for the continued support guys!
Don't forget you can donate if you find Chronos useful and can spare a few bucks!
Thanks!
Larks (Feina).
Just thought I'd let you all know what's going on with Chronos and updates.
I'm currently doing a code rewrite of much of the timer editor UI code to facilitate remote admin of global timers (user levels!). As Chronos was not built from the ground up to allow this (and I was more of a shitty programmer back when I wrote that code) I think the best course of action is for me to do a complete code rewrite of those sections.
It's a few thousand lines of code and I need to make sure it continues to work with the rest of Chronos without issues, so if I seem like I'm not updating, don't worry. I am updating, but it's a big update. EDIT: The "big" update may also include something along these lines.
Feature requests and bug reports are still welcome and very much needed, but make sure you check the work list page before submitting any!
In the meantime, it would be great if you guys could keep the thread on the official Rift forums alive by discussing Chronos and helping each other out. Itt is still the best place to contact me outside of the blog if you need immediate help.
The blog is now getting around a hundred hits a day (they're not all me, I swear!) and Chronos has had hundreds of downloads! Thanks for the continued support guys!
Don't forget you can donate if you find Chronos useful and can spare a few bucks!
Thanks!
Larks (Feina).
Friday, 15 April 2011
Downtime
It appears as though my server that provides the Chronos downloads and updates went down today. I'm aware of the issue and it should be back up soon.
Feina.
Update: Downloads are back up. Sorry about that.
Feina.
Update: Downloads are back up. Sorry about that.
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