Announcement

Please consider donating! My PC is having serious trouble at the moment, any help would be very much appreciated. Thanks!

Need help with Chronos? Remember that you can Email chronosdevelopment@gmail.com with any questions you might have!

Wednesday 30 March 2011

0.3.2 Builds Released

Hey all.

The latest builds are up for download, grab them from the download page! :)

This build includes file browsers for WAV files in your events (finally), bug fixes and also the option for admins to enable or disable client saving of global timers.

This means that guilds protective of their timers can prevent connecting clients from saving their global timer lists and redistributing the file outside of the guild. This can be useful for nights when you're taking try outs. Clients can still SEE the timers, however, but their client just doesn't save them permanently and must sync on every connect regardless of whether or not your global timers have changed.

If clients already have global timers saved, next time they connect their globals file will be wiped clean.

As always, keep an eye out for bugs and report them to chronosdevelopment@gmail.com.

Thanks!

Multiple Log Files Now Supported!

Yep! You can now use more than one logfile with Chronos!

The multilog settings can be found on the basic settings page.

I suggest everyone who has downloaded Chronos go ahead and update from the downloads page.

Larks.

Tuesday 29 March 2011

Final Tutorials Up!

Just a quick message to say that the final tutorials on running your server and user management are now up on the tutorials page.

Remember that multiple log file reading is likely to arrive tonight.

Larks.

NOTICE: Bug found in the timer engine

Hey guys, a bug has been reported in the timer engine where under certain scenarios, events aren't being deleted correctly and messing up timer lists. This has been reported while the timers are running amongst other things.

I'm investigating this now.

UPDATE:  Cause found.

Also found an issue with personal events not being interrupted correctly. Investigating.

UPDATE: Cause found.

Causation:

My stupidity.

Downloads will be unavailable while I create the new builds and update.

UPDATE:  Downloads are back up.

Multiple Log Files

I've wrote the code to allow the use of multiple log files in Chronos. I'll be implementing it all into the existing program tomorrow and releasing a new build (providing all goes smoothly).

This means that if your game splits up log files into different files (for example combat and chat like Rift), or if you want to keep multiple log files active (for example if your game uses different logs for different characters like EQ2), you'll be able to do this.

The amount of log files you can have "active" at once is unlimited, but the files are at least accessed every log read interval (default of which is 10ms), so having a lot of log files may impact performance even if they're not being written to by your game. As far as I'm aware, you'd need a lot of active logs to even notice a difference.

The only thing I should add is that if you have multiple logs that are under actual heavy access from your game(s), the software will need to pull data from each one every log read interval, so if there's lots of data pouring into lots of logs, it's going to slow down the reaction times of the software as it loads big chunks of data to work on at once. Just something to keep an eye on.

However, if you have something like 2 or 3 active logs being written to at a time, which is the most likely scenario, it shouldn't cause an issue whatsoever.

Logfiles that get smaller (for example, if your game clears the logfile or archives its contents) and logfiles that disappear (for example, if your game removes your log file when you exit) shouldn't cause any issues and are taken care of as part of the code. Log files that no longer exist (like disappearing ones) will stay in your log list, but wont be accessed again until they do exist.

Saturday 26 March 2011

Testers

Hey guys.

I see from my traffic that Chronos has already been linked on several guild forums etc (which is awesome, thanks!). At the moment I'm not tracking downloads, so if it wouldn't be too much bother could anyone trying out Chronos drop me a comment on the blog with what version they're testing and any initial comments.

You can also send me an Email at chronosdevelopment@gmail.com.

I'd like to have an idea of the level of interest, but I'd rather not have to spend time writing a download tracker script if I can help it :).

Don't be shy about mentioning features you'd like in the software, although keep in mind that I will not be implementing a dps tracker. There are plenty of excellent parsers already, like ACT, that don't need reinventing.

Thanks.

EDIT: Comments can now be made by anyone (they will appear after moderation).

Prototype Downloads Available!

Hey guys.

You can now download the Chronos prototypes to the right. I shouldn't have to remind you to read the disclaimer at the top of the page and also the READ ME file contained in the RARs.

Installation instructions can be found in the first video on the "Tutorials" page (link also to the right). I'd suggest watching both videos before using Chronos.

There's a third video to come, but it was too long for YouTube, so I'm going to have to split it in half, which I'll do tomorrow or something.

Also, there's now a donate button on the blog and in the program itself. If I actually get any donations, I may come up with some perks for people who donate larger amounts. That's if donating happens at all! Go on, buy me a cup of coffee :).

Enjoy.

Larks.

Friday 25 March 2011

Chronos Global Timer Software

So I think it's finally time Chronos was brought out into the wild for some user testing and suggestions.

As a result, I've made this blog so that Chronos users, or even just people interested in the progression of the software have a central up to date hub of information regarding development, ideas, code, tutorials, etc.

Feel free to post comments and suggestions for Chronos. The latest builds will be made available soon.

Larks.